Difference between revisions of "Circle of death"
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A variety of tie-breaker methods have been proposed. It is considered [[good quizbowl]] to avoid paper tiebreakers like head-to-head, [[PPG]], or [[bonus conversion]] when possible, though they are used when time or the number of questions is limited. The current [[ACF]] rules provide for the use of PPG and then bonus conversion if there are not enough packets to play off the tie. | A variety of tie-breaker methods have been proposed. It is considered [[good quizbowl]] to avoid paper tiebreakers like head-to-head, [[PPG]], or [[bonus conversion]] when possible, though they are used when time or the number of questions is limited. The current [[ACF]] rules provide for the use of PPG and then bonus conversion if there are not enough packets to play off the tie. | ||
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+ | The term "circle of death" is also used by the [[NAC]] to designate the double-elimination playoff at the end of the tournament; it is unknown what [[Chip Beall]] thinks the term refers to. | ||
[[Category:Quizbowl lingo]] | [[Category:Quizbowl lingo]] |
Revision as of 09:21, 11 June 2014
A strange, archaic term for "three-way tie."
Occasionally you can get a five-way tie, where everyone is 2-2 among the tied teams. The latter has happened during a Penn Bowl and a David Scott Hamilton Invitational Tournament (Maryland juniorbird).
A variety of tie-breaker methods have been proposed. It is considered good quizbowl to avoid paper tiebreakers like head-to-head, PPG, or bonus conversion when possible, though they are used when time or the number of questions is limited. The current ACF rules provide for the use of PPG and then bonus conversion if there are not enough packets to play off the tie.
The term "circle of death" is also used by the NAC to designate the double-elimination playoff at the end of the tournament; it is unknown what Chip Beall thinks the term refers to.