Difference between revisions of "Rules"
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(Created page with "'''Rules''' refers to the policies and procedures governing gameplay at tournaments. (Sets of rules are sometimes called "formats", a usage that can create confusion with...") |
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Many statewide organizations, leagues, etc. have their own rules. | Many statewide organizations, leagues, etc. have their own rules. | ||
+ | |||
+ | |||
+ | ==Comparison of common rule sets== | ||
+ | {| class="wikitable" | ||
+ | ! Aspect | ||
+ | ! [[NAQT rules]] | ||
+ | ! [[ACF rules]] | ||
+ | ! [[PACE rules]] | ||
+ | |- | ||
+ | ! Match length | ||
+ | | two halves of 9 minutes (middle school, high school) or 10 minutes (college) each | ||
+ | | 20 [[tossup-bonus cycles]] | ||
+ | | 20 [[tossup-bonus cycles]] | ||
+ | |- | ||
+ | ! Players at a time on each team | ||
+ | | 4 | ||
+ | | 4 | ||
+ | | 4 | ||
+ | |- | ||
+ | ! Regular [[tossup]] value | ||
+ | | 10 points | ||
+ | | 10 points | ||
+ | | 10 points | ||
+ | |- | ||
+ | ! [[Powers]] | ||
+ | | 15 points | ||
+ | | Not available | ||
+ | | 20 points | ||
+ | |- | ||
+ | ! [[Interrupt penalties]] | ||
+ | | –5 points | ||
+ | | –5 points | ||
+ | | Not issued | ||
+ | |- | ||
+ | ! Time after recognition to answer a tossup | ||
+ | | 2 seconds | ||
+ | | 5 seconds | ||
+ | | | ||
+ | |- | ||
+ | ! <span title="That is, how long after a tossup is completed before it goes dead">Tossup "time to live"</span> | ||
+ | | 3 seconds | ||
+ | | 5 seconds | ||
+ | | | ||
+ | |- | ||
+ | ! Bonuses | ||
+ | | 3 parts, 10 points each | ||
+ | | 3 parts, 10 points each | ||
+ | | 3 parts, 10 points each | ||
+ | |- | ||
+ | ! [[Bounceback]] bonuses | ||
+ | | No | ||
+ | | No | ||
+ | | Yes | ||
+ | |- | ||
+ | ! <span title="Unless otherwise specified by the individual bonus">Time per bonus part</span> | ||
+ | | 5 seconds; prompt after 4 | ||
+ | | 5 seconds; prompt after 4 | ||
+ | | | ||
+ | |- | ||
+ | ! [[Timeouts]] | ||
+ | | one (30 seconds) per team | ||
+ | | one (30 seconds) per team | ||
+ | | | ||
+ | |- | ||
+ | ! Substitutions | ||
+ | | At timeouts, at halftime, or before overtime | ||
+ | | At halftime or before overtime | ||
+ | | | ||
+ | |- | ||
+ | ! Overtime | ||
+ | | Three tossups without bonuses, then [[sudden death]] if necessary | ||
+ | | [[Sudden death]] | ||
+ | | | ||
+ | |} |
Revision as of 13:28, 24 December 2017
Rules refers to the policies and procedures governing gameplay at tournaments. (Sets of rules are sometimes called "formats", a usage that can create confusion with the different concept of tournament format.)
The following rule sets are in common, current nationwide use:
- NAQT rules, sometimes with modifications to the rules about timed play
- ACF rules, sometimes with the modification of adding powers
- PACE rules (by far the least common at local tournaments, but prominently used at the NSC)
The modifications mentioned are common; other modifications also occur.
Many statewide organizations, leagues, etc. have their own rules.
Comparison of common rule sets
Aspect | NAQT rules | ACF rules | PACE rules |
---|---|---|---|
Match length | two halves of 9 minutes (middle school, high school) or 10 minutes (college) each | 20 tossup-bonus cycles | 20 tossup-bonus cycles |
Players at a time on each team | 4 | 4 | 4 |
Regular tossup value | 10 points | 10 points | 10 points |
Powers | 15 points | Not available | 20 points |
Interrupt penalties | –5 points | –5 points | Not issued |
Time after recognition to answer a tossup | 2 seconds | 5 seconds | |
Tossup "time to live" | 3 seconds | 5 seconds | |
Bonuses | 3 parts, 10 points each | 3 parts, 10 points each | 3 parts, 10 points each |
Bounceback bonuses | No | No | Yes |
Time per bonus part | 5 seconds; prompt after 4 | 5 seconds; prompt after 4 | |
Timeouts | one (30 seconds) per team | one (30 seconds) per team | |
Substitutions | At timeouts, at halftime, or before overtime | At halftime or before overtime | |
Overtime | Three tossups without bonuses, then sudden death if necessary | Sudden death |