Difference between revisions of "ACF rules"
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− | '''ACF rules''' are the rules used for [[ACF]] tournaments. They are also very widely used at other tournaments. | + | '''ACF rules''' are the [[rules]] used for [[ACF]] tournaments. They are also very widely used at other tournaments. |
==Summary== | ==Summary== |
Revision as of 13:34, 24 December 2017
ACF rules are the rules used for ACF tournaments. They are also very widely used at other tournaments.
Summary
- Matches consist of 20 tossup-bonus cycles, with a very brief halftime break after 10 cycles
- Four players play at a time
- Matches consist of tossups with interrupt penalties in effect (worth –5 points), but no powers. Non-power correct tossup answers are worth 10 points.
- Correct tossup answers in regulation lead to bonuses comprising three parts worth 10 points each
- Players have 5 seconds to begin answering after they are recognized for buzzing in on a tossup
- There are 5 seconds from the end of reading a tossup until the tossup goes dead
- Teams have 5 seconds to answer each bonus part; the moderator prompts after 4 seconds. (The rules permit question text to specify a different time limit, but that is extremely rare.) Bonus parts do not bounce back.
- Each team is allocated one 30-second timeout
- Teams may substitute players at halftime or before overtime, but not at timeouts
- If necessary, overtime consists solely of sudden death
Full rules
Modifications
Many tournaments allow powers (nearly always worth 15 points).