Difference between revisions of "ACF rules"
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(Created page with "'''ACF rules''' are the rules used for ACF tournaments. They are also very widely used at other tournaments. ==Summary== * Matches consist of 20 tossup-bonus cycles,...") |
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− | '''ACF rules''' are the rules used for [[ACF]] tournaments. They are also very widely used at other tournaments. | + | '''ACF rules''' are the [[rules]] used for [[ACF]] tournaments. They are based on the [[common ruleset]] project with [[PACE]], and are also very widely used at other tournaments. |
==Summary== | ==Summary== | ||
Line 5: | Line 5: | ||
* Four players play at a time | * Four players play at a time | ||
* Matches consist of [[tossups]] with [[interrupt penalties]] in effect (worth –5 points), but no [[powers]]. Non-power correct tossup answers are worth 10 points. | * Matches consist of [[tossups]] with [[interrupt penalties]] in effect (worth –5 points), but no [[powers]]. Non-power correct tossup answers are worth 10 points. | ||
− | * Correct tossup answers in regulation lead to [[bonuses]] comprising three parts | + | * Correct tossup answers in regulation lead to [[bonuses]] comprising three parts worth 10 points each |
* Players have 5 seconds to begin answering after they are recognized for buzzing in on a tossup | * Players have 5 seconds to begin answering after they are recognized for buzzing in on a tossup | ||
* There are 5 seconds from the end of reading a tossup until the tossup [[going dead|goes dead]] | * There are 5 seconds from the end of reading a tossup until the tossup [[going dead|goes dead]] | ||
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* Teams may substitute players at halftime or before [[overtime]], but not at timeouts | * Teams may substitute players at halftime or before [[overtime]], but not at timeouts | ||
* If necessary, [[overtime]] consists solely of [[sudden death]] | * If necessary, [[overtime]] consists solely of [[sudden death]] | ||
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==Modifications== | ==Modifications== | ||
Many tournaments allow [[powers]] (nearly always worth 15 points). | Many tournaments allow [[powers]] (nearly always worth 15 points). | ||
+ | |||
+ | ==See Also== | ||
+ | * [[ACF]] | ||
+ | * [[ACF format]] | ||
+ | |||
+ | ==External Links== | ||
+ | [https://acf-quizbowl.com/gameplay-rules/ ACF Gameplay Rules] | ||
+ | |||
+ | [[Category:formats]] |
Latest revision as of 13:02, 18 December 2020
ACF rules are the rules used for ACF tournaments. They are based on the common ruleset project with PACE, and are also very widely used at other tournaments.
Summary
- Matches consist of 20 tossup-bonus cycles, with a very brief halftime break after 10 cycles
- Four players play at a time
- Matches consist of tossups with interrupt penalties in effect (worth –5 points), but no powers. Non-power correct tossup answers are worth 10 points.
- Correct tossup answers in regulation lead to bonuses comprising three parts worth 10 points each
- Players have 5 seconds to begin answering after they are recognized for buzzing in on a tossup
- There are 5 seconds from the end of reading a tossup until the tossup goes dead
- Teams have 5 seconds to answer each bonus part; the moderator prompts after 4 seconds. (The rules permit question text to specify a different time limit, but that is extremely rare.) Bonus parts do not bounce back.
- Each team is allocated one 30-second timeout
- Teams may substitute players at halftime or before overtime, but not at timeouts
- If necessary, overtime consists solely of sudden death
Modifications
Many tournaments allow powers (nearly always worth 15 points).