Difference between revisions of "Old PACE format"

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(Created page with "From its founding in 1998 until 2009, the PACE NSC used a unique packet format, which was intended as a compromise between several competing packet formats of the time. ...")
 
 
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Each game in the old PACE format had three parts: the Related Tossup-Bonus round, the Category Quiz round, and the Stretch round.
 
Each game in the old PACE format had three parts: the Related Tossup-Bonus round, the Category Quiz round, and the Stretch round.
  
The '''Related Tossup-Bonus round''' consisted of ten tossups, which were each worth 10 points and had no powers. Each tossup was paired with a 2-part, 20-point bonus related to the topic of the tossup. As time went on, the relation between the tossup and the bonus became looser until the bonus was merely within the same large category as the tossup.
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*The '''Related Tossup-Bonus round''' consisted of ten tossups, which were each worth 10 points and had no powers. Each tossup was paired with a 2-part, 20-point bonus related to the topic of the tossup. As time went on, the relation between the tossup and the bonus became looser until the bonus was merely within the same large category as the tossup.
  
The '''Category Quiz round''' consisted of eight tossups, each worth 10 points. Each team would get a list of categories before the Category Quiz round; if a team gets a tossup correctly, they can choose a category and receive a one-part bonus in that category, which is worth 15 points. Each round has only one bonus part per category, so categories are gradually eliminated as the round goes on; for example, if a team picks "Science" for their category on tossup 1 of the Category Quiz round, their opponents must pick something other than Science. Old NSCs would feature one [[computational math]] bonus per packet within the Category Quiz round, so teams could choose to avoid such questions.
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*The '''Category Quiz round''' consisted of eight tossups, each worth 10 points. Each team would get a list of categories before the Category Quiz round; if a team gets a tossup correctly, they can choose a category and receive a one-part bonus in that category, which is worth 15 points. Each round has only one bonus part per category, so categories are gradually eliminated as the round goes on; for example, if a team picks "Science" for their category on tossup 1 of the Category Quiz round, their opponents must pick something other than Science. Old NSCs would feature one [[computational math]] bonus per packet within the Category Quiz round, so teams could choose to avoid such questions.
  
The '''Stretch round''' consisted of ten tossups and their corresponding three-part [[bonus]]es. Stretch Round tossups had open [[powers]], which meant that teams were guaranteed 20 points if they buzzed in at any point up to and through the reading of the words "For 10 points" in any tossup, or 10 points after the reading of the words "For 10 points". The team that answers the tossup correctly is then given a typical 30 point bonus.
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Prior to 2004, the categories available in the Category Quiz bonuses changed from round to round (within the broad confines of an expected quizbowl distribution; e.g., there might be 1 or 2 science questions but there would not be 0 or 5). Each packet included two copies of a handout listing the available bonus categories in that particular round for teams to peruse and check off. At most tournaments using the format, including the NSC itself, the name of the broad category was accompanied by a subtitle intended to be humorous or generally hint at the subtopic covered by the question.
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Starting in 2004, the NSC dropped the category subtitles and standardized the category lineup such that every Category Quiz bonus set consisted of Arts, Current Events, Geography, History, Literature, Popular Culture, Religion/Mythology/Philosophy, Mathematics Calculation, Science, and Social Sciences.  In addition to simplifying the writing process, this intentionally allowed more difficult or controversial categories to be moved to the CQ bonuses where teams could choose to avoid them and there was more flexibility with answer lines. The per-game handouts were eventually replaced with a single grid carried throughout the day, with columns for each round, allowing teams to check off categories for each round in succession.
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*The '''Stretch round''' consisted of ten tossups and their corresponding three-part [[bonus]]es. Stretch Round tossups had open [[powers]], which meant that teams were guaranteed 20 points if they buzzed in at any point up to and through the reading of the words "For 10 points" in any tossup, or 10 points after the reading of the words "For 10 points". The team that answers the tossup correctly is then given a typical 30 point bonus.
  
 
Across all three rounds, every bonus question used [[bouncebacks]], and there were no [[neg]]s.
 
Across all three rounds, every bonus question used [[bouncebacks]], and there were no [[neg]]s.
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Occasional tournaments used an abbreviated format, in which each round had eight related tossup-bonus questions, six Category Quiz tossups with eight one-part bonuses, and eight Stretch Round tossup-bonus questions. [[HSAPQ]] wrote two sets in the abbreviated old-NSC format in 2009.
 
Occasional tournaments used an abbreviated format, in which each round had eight related tossup-bonus questions, six Category Quiz tossups with eight one-part bonuses, and eight Stretch Round tossup-bonus questions. [[HSAPQ]] wrote two sets in the abbreviated old-NSC format in 2009.
  
"Paper" tiebreakers were replaced with actual mini-match tiebreakers among teams who are tied in record who are contending for playoff qualification. From 2007 to 2009, five tossups with unrelated 30-point bonus questions were used for these head-to-head matchups.  
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"Paper" tiebreakers were replaced with actual mini-match tiebreakers among teams who are tied in record who are contending for playoff qualification. From 2007 to 2009, five tossups with unrelated 30-point bonus questions were used for these head-to-head matchups.
  
 
==Abandonment==
 
==Abandonment==
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Since 2010, record tiebreaker games have been played on half-packets, and starting in 2011 all tiebreaker games determining final tournament standing can be played on a full packet.
 
Since 2010, record tiebreaker games have been played on half-packets, and starting in 2011 all tiebreaker games determining final tournament standing can be played on a full packet.
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[[Category:PACE]]

Latest revision as of 03:47, 5 April 2021

From its founding in 1998 until 2009, the PACE NSC used a unique packet format, which was intended as a compromise between several competing packet formats of the time.

Description

Each game in the old PACE format had three parts: the Related Tossup-Bonus round, the Category Quiz round, and the Stretch round.

  • The Related Tossup-Bonus round consisted of ten tossups, which were each worth 10 points and had no powers. Each tossup was paired with a 2-part, 20-point bonus related to the topic of the tossup. As time went on, the relation between the tossup and the bonus became looser until the bonus was merely within the same large category as the tossup.
  • The Category Quiz round consisted of eight tossups, each worth 10 points. Each team would get a list of categories before the Category Quiz round; if a team gets a tossup correctly, they can choose a category and receive a one-part bonus in that category, which is worth 15 points. Each round has only one bonus part per category, so categories are gradually eliminated as the round goes on; for example, if a team picks "Science" for their category on tossup 1 of the Category Quiz round, their opponents must pick something other than Science. Old NSCs would feature one computational math bonus per packet within the Category Quiz round, so teams could choose to avoid such questions.

Prior to 2004, the categories available in the Category Quiz bonuses changed from round to round (within the broad confines of an expected quizbowl distribution; e.g., there might be 1 or 2 science questions but there would not be 0 or 5). Each packet included two copies of a handout listing the available bonus categories in that particular round for teams to peruse and check off. At most tournaments using the format, including the NSC itself, the name of the broad category was accompanied by a subtitle intended to be humorous or generally hint at the subtopic covered by the question.

Starting in 2004, the NSC dropped the category subtitles and standardized the category lineup such that every Category Quiz bonus set consisted of Arts, Current Events, Geography, History, Literature, Popular Culture, Religion/Mythology/Philosophy, Mathematics Calculation, Science, and Social Sciences. In addition to simplifying the writing process, this intentionally allowed more difficult or controversial categories to be moved to the CQ bonuses where teams could choose to avoid them and there was more flexibility with answer lines. The per-game handouts were eventually replaced with a single grid carried throughout the day, with columns for each round, allowing teams to check off categories for each round in succession.

  • The Stretch round consisted of ten tossups and their corresponding three-part bonuses. Stretch Round tossups had open powers, which meant that teams were guaranteed 20 points if they buzzed in at any point up to and through the reading of the words "For 10 points" in any tossup, or 10 points after the reading of the words "For 10 points". The team that answers the tossup correctly is then given a typical 30 point bonus.

Across all three rounds, every bonus question used bouncebacks, and there were no negs.

The old NSC format contained 28 tossups per packet, and allowed for a total of 1000 possible points per match (not counting any tiebreakers): 300 points in the Related Tossup-Bonus, 200 in the Category Quiz, and 500 in the Stretch Round. In the event that a match ended in a tie, match tiebreakers involved a minimum of three tossups worth 10 points with unrelated 30-point bonus questions awarded (again with bouncebacks).

Occasional tournaments used an abbreviated format, in which each round had eight related tossup-bonus questions, six Category Quiz tossups with eight one-part bonuses, and eight Stretch Round tossup-bonus questions. HSAPQ wrote two sets in the abbreviated old-NSC format in 2009.

"Paper" tiebreakers were replaced with actual mini-match tiebreakers among teams who are tied in record who are contending for playoff qualification. From 2007 to 2009, five tossups with unrelated 30-point bonus questions were used for these head-to-head matchups.

Abandonment

Because very few tournaments ran the old NSC format during the year besides NSC itself, very few teams got accustomed to the strategy involved in this format; others would notice some idiosyncracies and make use of them (for a long time, each packet's trash tossup would always be in the Category Quiz round). Additionally, the burden of writing 31 tossups per packet and balancing difficulty among different types of rarely-seen bonuses made the format a losing proposition among NSC writers. After a survey of teams at the 2009 NSC, PACE decided to change its format in 2010.

The lack of negs and presence of bouncebacks were carried over to the 2010-and-beyond NSC format. All powers in the new NSC format are still worth 20 points, as a continuation of their value in old Stretch Rounds, but powers are now blind as they are in NAQT and most other tournaments that use powers.

Since 2010, record tiebreaker games have been played on half-packets, and starting in 2011 all tiebreaker games determining final tournament standing can be played on a full packet.