Difference between revisions of "ACF rules"
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==See Also== | ==See Also== | ||
* [[ACF]] | * [[ACF]] | ||
− | * [[ACF | + | * [[ACF format]] |
==External Links== | ==External Links== |
Latest revision as of 13:02, 18 December 2020
ACF rules are the rules used for ACF tournaments. They are based on the common ruleset project with PACE, and are also very widely used at other tournaments.
Summary
- Matches consist of 20 tossup-bonus cycles, with a very brief halftime break after 10 cycles
- Four players play at a time
- Matches consist of tossups with interrupt penalties in effect (worth –5 points), but no powers. Non-power correct tossup answers are worth 10 points.
- Correct tossup answers in regulation lead to bonuses comprising three parts worth 10 points each
- Players have 5 seconds to begin answering after they are recognized for buzzing in on a tossup
- There are 5 seconds from the end of reading a tossup until the tossup goes dead
- Teams have 5 seconds to answer each bonus part; the moderator prompts after 4 seconds. (The rules permit question text to specify a different time limit, but that is extremely rare.) Bonus parts do not bounce back.
- Each team is allocated one 30-second timeout
- Teams may substitute players at halftime or before overtime, but not at timeouts
- If necessary, overtime consists solely of sudden death
Modifications
Many tournaments allow powers (nearly always worth 15 points).