Difference between revisions of "Computer quiz contest"

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*The [[Online Skype Practice League]] run by [[NHBB]] and several [[Skype]]-based college tournaments run by the [[Washington]] team; these are an attempt to use modern Internet technology to actually simulate a [[good quizbowl]] match remotely, and are distinguished from all of the above contests, which are more like a real-time written trivia quiz
 
*The [[Online Skype Practice League]] run by [[NHBB]] and several [[Skype]]-based college tournaments run by the [[Washington]] team; these are an attempt to use modern Internet technology to actually simulate a [[good quizbowl]] match remotely, and are distinguished from all of the above contests, which are more like a real-time written trivia quiz
 
*The [[National Academic League]] usually holds intra-state and national competitions via online conferencing
 
*The [[National Academic League]] usually holds intra-state and national competitions via online conferencing
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*NAQT's [[Buzzword]], an asynchronous competition in which [[pyramidal]] questions are presented through audio, and points awarded depending on how early the player buzzes
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==See also==
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*[[QBlitz]]
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*[[online quizbowl]]
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*[[Protobowl]]
  
 
[[Category:Computer-based quizzes]]
 
[[Category:Computer-based quizzes]]

Revision as of 11:42, 3 February 2021

Various computer-based competitions have seen significant crossover in participation with quizbowl teams in the past. These include:

  • The Knowledge Master Open, the original and most popular such event, which ran from 1983 to 2013
  • The QUEST tournament, a KMO-like event operated by Questions Unlimited for several years in the 1990s
  • NAQT's announced Klepsydra project, a KMO competitor that did not make it to market
  • 3-2-1, a new KMO-style competition from Questions Unlimited that began in fall 2013
  • QuizNet, a chatroom-based tournament from Questions Unlimited
  • The qualifying rounds of the Stars 2000 tournament
  • Twenty Questions, a webpage-based quiz from Questions Unlimited with frequent plagiarism from old college quizbowl packets
  • The Online Skype Practice League run by NHBB and several Skype-based college tournaments run by the Washington team; these are an attempt to use modern Internet technology to actually simulate a good quizbowl match remotely, and are distinguished from all of the above contests, which are more like a real-time written trivia quiz
  • The National Academic League usually holds intra-state and national competitions via online conferencing
  • NAQT's Buzzword, an asynchronous competition in which pyramidal questions are presented through audio, and points awarded depending on how early the player buzzes

See also