Difference between revisions of "Audio tournament"
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Kevin Wang (talk | contribs) (Created page with "An '''audio tournament''' is a type of side event which is played by listening to a series of pyramidally-ordered audio clips, rather than by reading a question on the pag...") |
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− | An '''audio tournament''' is a type of [[side event]] which is played by listening to a series of pyramidally-ordered audio clips, rather than by reading a question on the page. Audio tournaments often focus on classical music or opera, with a few focusing on [[trash]] topics like movies or video games. Their visual counterparts are [[visual tournaments]]. | + | An '''audio tournament''' is a type of [[side event]], pioneered by [[Jonathan Magin]], which is played by listening to a series of pyramidally-ordered audio clips, rather than by reading a question on the page. Audio tournaments often focus on classical music or opera, with a few focusing on [[trash]] topics like movies or video games. Their visual counterparts are [[visual tournaments]]. |
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+ | During the [[COVID-19 pandemic]], [[John Lawrence]] invented an asynchronous variant called a '''remote cooperation audio tournament,''' in which individuals play the questions independently, the computer records everyone's typed answers and buzzpoint data, and tossups are awarded accordingly. Such tournaments are run on [[Qblitz]] using a platform designed by [[Noah Prince]]. | ||
===List of audio tournaments=== | ===List of audio tournaments=== | ||
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*[[SOUNDTRACK]] | *[[SOUNDTRACK]] | ||
*[[TUPAC]] | *[[TUPAC]] | ||
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+ | ===List of remote-cooperation audio tournaments=== | ||
+ | *[[LIBERACE]] | ||
+ | *[[MIKE]] | ||
+ | *[[MARCATo]] | ||
+ | *[[PAveMENT]] |
Revision as of 09:21, 1 July 2021
An audio tournament is a type of side event, pioneered by Jonathan Magin, which is played by listening to a series of pyramidally-ordered audio clips, rather than by reading a question on the page. Audio tournaments often focus on classical music or opera, with a few focusing on trash topics like movies or video games. Their visual counterparts are visual tournaments.
During the COVID-19 pandemic, John Lawrence invented an asynchronous variant called a remote cooperation audio tournament, in which individuals play the questions independently, the computer records everyone's typed answers and buzzpoint data, and tossups are awarded accordingly. Such tournaments are run on Qblitz using a platform designed by Noah Prince.