Difference between revisions of "Rules"

From QBWiki
Jump to navigation Jump to search
m
(NAQT rules update)
Line 21: Line 21:
 
|-
 
|-
 
! Regulation match length
 
! Regulation match length
| [[timed play|timed]] with two halves of 9 minutes (middle school, high school) or 10 minutes (college) each; maximum 24 [[tossup-bonus cycles]]
+
| [[timed play|timed]] with two halves of 10 minutes (middle school: 9 minutes, college: 11 minutes); usually maximum 24 [[tossup-bonus cycles]]; SCT games are two 11-cycle halves
 
| 20 [[tossup-bonus cycles]]
 
| 20 [[tossup-bonus cycles]]
 
| 20 [[tossup-bonus cycles]]
 
| 20 [[tossup-bonus cycles]]
Line 46: Line 46:
 
|-
 
|-
 
! Time after recognition to answer a tossup
 
! Time after recognition to answer a tossup
| 2 seconds
+
| 3 seconds
 
| 5 seconds
 
| 5 seconds
 
| 5 seconds
 
| 5 seconds
Line 66: Line 66:
 
|-
 
|-
 
! <span title="Unless otherwise specified by the individual bonus">Time per bonus part</span>
 
! <span title="Unless otherwise specified by the individual bonus">Time per bonus part</span>
| 5 seconds; prompt after 4
+
| 5 seconds; ask for an answer after 4
| 5 seconds; prompt after 4
+
| 5 seconds; ask for an answer after 4
| Controlling team: 5 seconds; prompt after 4<br />Non-controlling team: 3 seconds; no prompt
+
| Controlling team: 5 seconds; ask for an answer after 4<br />Non-controlling team: 3 seconds; no ask
 
|-
 
|-
 
! [[Timeouts]]
 
! [[Timeouts]]

Revision as of 10:51, 24 February 2025

Disclaimer: This article is about rules. Its contents are not authoritative. Please consult official rules for up-to-date information.

NAQT gameplay ruleseligibility rulescorrectness guidelines
ACF gameplay ruleseligibility rules
PACE gameplay and eligibility rules
The Rules of the Game
For the QBWiki rules, see QBWiki:Rules.

Rules refers to the policies and procedures governing gameplay at tournaments. (Sets of rules are sometimes called "formats", a usage that can create confusion with the different concept of tournament format.)

The following rule sets are in common, current nationwide use:

The modifications mentioned are common; other modifications also occur.

Many statewide organizations, leagues, etc. have their own rules.


Comparison of common rule sets

Aspect NAQT rules ACF rules PACE rules
Regulation match length timed with two halves of 10 minutes (middle school: 9 minutes, college: 11 minutes); usually maximum 24 tossup-bonus cycles; SCT games are two 11-cycle halves 20 tossup-bonus cycles 20 tossup-bonus cycles
Players at a time on each team 4 4 4
Regular tossup value 10 points 10 points 10 points
Powers 15 points Not available 20 points
Interrupt penalties –5 points –5 points Not issued
Time after recognition to answer a tossup 3 seconds 5 seconds 5 seconds
Tossup "time to live" 3 seconds 5 seconds 5 seconds
Bonuses 3 parts, 10 points each 3 parts, 10 points each 3 parts, 10 points each
Bounceback bonuses No No Yes
Time per bonus part 5 seconds; ask for an answer after 4 5 seconds; ask for an answer after 4 Controlling team: 5 seconds; ask for an answer after 4
Non-controlling team: 3 seconds; no ask
Timeouts one (30 seconds) per team one (30 seconds) per team one (30 seconds) per team
Substitutions At timeouts, at halftime, or before overtime At halftime or before overtime At halftime or before overtime
Overtime Three tossups without bonuses, then sudden death if necessary Sudden death Sudden death