Difference between revisions of "Good quizbowl"
Matt Jackson (talk | contribs) ('game-oriented' vs. 'learning-oriented' sounds like some dumb debate two people had in 2007 and no one talks that way anymore) |
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− | '''Good quizbowl''' is a designation which refers to those [[quizbowl]] conventions, questions, and tournaments that reward teams for demonstrating differing levels of academic knowledge in a fair and consistent manner. | + | '''Good quizbowl''' is a designation which refers to those [[quizbowl]] conventions, questions, and tournaments that reward teams for demonstrating differing levels of academic knowledge in a fair and consistent manner. Necessary features of good quizbowl include: |
− | #Questions that | + | #Questions that consistently reward knowledge of a topic over [[speed-check|buzzer speed]], as exemplified by tossups that contain many clues arranged in rough order from most obscure to least obscure ([[pyramidality]]) and bonuses/team rounds that contain "easy", "medium", and "hard" parts. |
− | # | + | #Questions whose clues uniquely point to their desired answer(s). |
− | #A range of topics | + | #A range of topics that the target audience should and does know much about, supplemented by subjects that are not as well-known but nevertheless demonstrably important and answerable (the collective set of these subjects is sometimes called the [[canon]]). |
− | #A distribution of questions that primarily emphasizes the academic nature of quizbowl and eschews spelling, | + | #A distribution of questions that primarily emphasizes the academic nature of quizbowl and eschews spelling, excess general knowledge or [[trash]], and other non-academic "fluff". |
Competitions which deviate from the fairness and competitive spirit of good quizbowl by lacking the above are [[bad quizbowl]] or [[not quizbowl]]. | Competitions which deviate from the fairness and competitive spirit of good quizbowl by lacking the above are [[bad quizbowl]] or [[not quizbowl]]. |
Revision as of 08:46, 2 June 2013
Good quizbowl is a designation which refers to those quizbowl conventions, questions, and tournaments that reward teams for demonstrating differing levels of academic knowledge in a fair and consistent manner. Necessary features of good quizbowl include:
- Questions that consistently reward knowledge of a topic over buzzer speed, as exemplified by tossups that contain many clues arranged in rough order from most obscure to least obscure (pyramidality) and bonuses/team rounds that contain "easy", "medium", and "hard" parts.
- Questions whose clues uniquely point to their desired answer(s).
- A range of topics that the target audience should and does know much about, supplemented by subjects that are not as well-known but nevertheless demonstrably important and answerable (the collective set of these subjects is sometimes called the canon).
- A distribution of questions that primarily emphasizes the academic nature of quizbowl and eschews spelling, excess general knowledge or trash, and other non-academic "fluff".
Competitions which deviate from the fairness and competitive spirit of good quizbowl by lacking the above are bad quizbowl or not quizbowl.
Though use of the tossup-bonus format is not essential to good quizbowl, an overwhelming majority of good quizbowl tournaments use that format.
A common fallacy among those who do not understand quizbowl theory is to confuse good quizbowl with high-difficulty quizbowl, or to consider pyramidality, however defined, as the be-all and end-all of what is good.