Difference between revisions of "Tossup"

From QBWiki
Jump to navigation Jump to search
(semantically, "Sample tossup" be a section, and we'll put the tossup in a blockquote and spans for the answer underlining)
(Sentence fragments, redundancies, bad grammar, awkward wordings, and clearly unfinished sections? Rewrote a bit to try to fix errors. Not perfect, but probably better. Feel free to criticize my own writing.)
Line 1: Line 1:
 
{{Intro}}
 
{{Intro}}
  
A '''tossup''' is a question that more than one team can answer. During a game, any player who believes they know the answer to a tossup can use their [[buzzer]] to interrupt the question and only they can deliver an answer to score points for their team. Tossup questions are the staple of game play for virtually all contemporary quizbowl.  
+
A '''tossup''' is a question that is read out loud for both teams to attempt to answer. During a game, any player who believes they know the answer to a tossup can use their [[buzzer]] to interrupt the question and deliver an answer to score points for their team. Tossup questions are the staple of game play for virtually all contemporary quizbowl.  
  
A tossup typically contains several sentences. Players can buzz in anytime they think they know the answer. [[Good Quizbowl]] advocates write in [[pyramidality|pyramidal]] style, which means that sentences in a question start with more in-depth knowledge, progressing towards easy clues in the last sentence, which is known as a "give-away". The intent being that more knowledgeable teams should answer before less knowledgeable teams. However, if a player answers incorrectly, an action known as ''[[negs|negging]]'' (structure and writing)
+
A tossup typically contains several sentences. Players can buzz in anytime they think they know the answer. [[Good quizbowl]] advocates write in [[pyramidality|pyramidal]] style, in which a question begins with more in-depth knowledge about the answer and progresses towards easier clues, the intent being that more knowledgeable teams should answer before less knowledgeable teams.
 
 
Tossups are usually worth 10 points but there are other ways that score is affected. When a team [[negs|neg penalties]], or gives and incorrect answer before the tossup's end, they can't answer the question again and, under some rules, lose points. [[powers]], which give more than the standard number of points that a team that buzzes in during an early part of the question with a correct answer received  (scoring)
 
 
 
Players have a finite amount of time after buzzing to provide and answer. In [[ACF]], [[PACE]], and [[NHBB]] gameplay, players have five seconds to begin their answer. In [[NAQT]] rules, players have two seconds.  Additionally, if nobody buzzes in of the end of a tossup, it goes dead, disregarded and next tossup read. This time limit is within five seconds in ACF and PACE rules and three seconds in NAQT rules.  
 
  
 +
Correctly-answer tossups are usually worth 10 points, though some tournaments allow for [[power]]s, in which an increased number of points, usually 15, is rewarded for a correct answer being given early in a tossup. When a player [[negs]], or gives and incorrect answer before the tossup's end, his team cannot attempt to answer the question again and, under some rules, lose points.
  
 +
Players have a finite amount of time after buzzing to provide an answer. In [[ACF]], [[PACE]], and [[NHBB]] gameplay, players have five seconds to begin their answer, while under [[NAQT]] rules, players have only two seconds. Additionally, if nobody buzzes in within five seconds (under ACF and PACE rules) or three seconds (under NAQT rules) of the end of a tossup, it is considered "dead", and the next tossup is read instead of proceeding to a bonus.
  
 
==Sample tossup==
 
==Sample tossup==

Revision as of 02:33, 17 November 2013

A tossup is a question that is read out loud for both teams to attempt to answer. During a game, any player who believes they know the answer to a tossup can use their buzzer to interrupt the question and deliver an answer to score points for their team. Tossup questions are the staple of game play for virtually all contemporary quizbowl.

A tossup typically contains several sentences. Players can buzz in anytime they think they know the answer. Good quizbowl advocates write in pyramidal style, in which a question begins with more in-depth knowledge about the answer and progresses towards easier clues, the intent being that more knowledgeable teams should answer before less knowledgeable teams.

Correctly-answer tossups are usually worth 10 points, though some tournaments allow for powers, in which an increased number of points, usually 15, is rewarded for a correct answer being given early in a tossup. When a player negs, or gives and incorrect answer before the tossup's end, his team cannot attempt to answer the question again and, under some rules, lose points.

Players have a finite amount of time after buzzing to provide an answer. In ACF, PACE, and NHBB gameplay, players have five seconds to begin their answer, while under NAQT rules, players have only two seconds. Additionally, if nobody buzzes in within five seconds (under ACF and PACE rules) or three seconds (under NAQT rules) of the end of a tossup, it is considered "dead", and the next tossup is read instead of proceeding to a bonus.

Sample tossup

From the Buffalo packet of ACF Fall 2012:

Nicolas Poussin painted this figure being helped by a faun onto a goat while looking at a putto attacking a young satyr. Four paintings also by Poussin depict this figure presenting weapons forged by Vulcan to her son. Jacques-Louis David's last painting shows this figure disarming Mars. Two paintings by Rubens depict this figure gazing into a mirror held by another son who has wings. Titian made a depiction of this goddess reclining on a couch in a painting commissioned by the Duke of Urbino. Botticelli painted the birth and arrival on a seashell of, for 10 points, what figure, the Roman goddess of love?
ANSWER: Venus [do not accept “Aphrodite”]