Difference between revisions of "Statistical tiebreakers"

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(+statistical tiebreakers used for teams)
(I would say that's not a statistical tiebreaker, just an application of statistics, but it doesn't matter that much.)
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'''Statistical tiebreakers''' (or '''paper tiebreakers''') is the use of [[statistics]] to break a tie in [[record]], usually for final placement or advancement into playoff pools. This practice is generally frowned upon because it would be better to [[tiebreaker game|break the tie by additional gameplay]], but sometimes limitations on time, available questions, team interest, or other resources require it. However, even when tiebreaker games are used, statistical tiebreakers are necessary to seed the teams for the tiebreaker games (when there are three or more tied teams).
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'''Statistical tiebreakers''' (or '''paper tiebreakers''') is the use of [[statistics]] to break a tie in [[record]], usually for final placement or advancement into playoff pools. This practice is generally frowned upon because it would be better to [[tiebreaker game|break the tie by additional gameplay]], but sometimes limitations on time, available questions, team interest, or other resources require it. (When tiebreaker games are used for a tie involving more than two teams, statistics are used to seed the teams for the tiebreaker games.)
  
 
When statistical tiebreakers are used, the specific statistic used is usually [[points per tossup heard]]. When breaking ties between teams who have played different opponents, some people prefer to use [[points per bonus]].
 
When statistical tiebreakers are used, the specific statistic used is usually [[points per tossup heard]]. When breaking ties between teams who have played different opponents, some people prefer to use [[points per bonus]].

Revision as of 15:41, 18 December 2017

Statistical tiebreakers (or paper tiebreakers) is the use of statistics to break a tie in record, usually for final placement or advancement into playoff pools. This practice is generally frowned upon because it would be better to break the tie by additional gameplay, but sometimes limitations on time, available questions, team interest, or other resources require it. (When tiebreaker games are used for a tie involving more than two teams, statistics are used to seed the teams for the tiebreaker games.)

When statistical tiebreakers are used, the specific statistic used is usually points per tossup heard. When breaking ties between teams who have played different opponents, some people prefer to use points per bonus.