Difference between revisions of "Rules"
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| 2 seconds | | 2 seconds | ||
| 5 seconds | | 5 seconds | ||
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! <span title="That is, how long after a tossup is completed before it goes dead">Tossup [[going dead|"time to live"]]</span> | ! <span title="That is, how long after a tossup is completed before it goes dead">Tossup [[going dead|"time to live"]]</span> | ||
| 3 seconds | | 3 seconds | ||
| 5 seconds | | 5 seconds | ||
− | | | + | | 5 seconds |
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! Bonuses | ! Bonuses | ||
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| 5 seconds; prompt after 4 | | 5 seconds; prompt after 4 | ||
| 5 seconds; prompt after 4 | | 5 seconds; prompt after 4 | ||
− | | | + | | Controlling team: 5 seconds; prompt after 4. Non-controlling team: 3 seconds, no prompt |
|- | |- | ||
! [[Timeouts]] | ! [[Timeouts]] | ||
| one (30 seconds) per team | | one (30 seconds) per team | ||
| one (30 seconds) per team | | one (30 seconds) per team | ||
− | | | + | | one (30 seconds) per team |
|- | |- | ||
! Substitutions | ! Substitutions | ||
| At timeouts, at halftime, or before overtime | | At timeouts, at halftime, or before overtime | ||
| At halftime or before overtime | | At halftime or before overtime | ||
− | | | + | | At halftime or before overtime |
|- | |- | ||
! [[Overtime]] | ! [[Overtime]] | ||
| Three tossups without bonuses, then [[sudden death]] if necessary | | Three tossups without bonuses, then [[sudden death]] if necessary | ||
| [[Sudden death]] | | [[Sudden death]] | ||
− | | | + | | [[Sudden death]] |
|} | |} | ||
[[Category:Quizbowl basics]] | [[Category:Quizbowl basics]] |
Revision as of 19:05, 7 July 2018
Rules refers to the policies and procedures governing gameplay at tournaments. (Sets of rules are sometimes called "formats", a usage that can create confusion with the different concept of tournament format.)
The following rule sets are in common, current nationwide use:
- NAQT rules, sometimes with modifications to the rules about timed play
- ACF rules, sometimes with the modification of adding powers
- PACE rules (by far the least common at local tournaments, but prominently used at the NSC)
The modifications mentioned are common; other modifications also occur.
Many statewide organizations, leagues, etc. have their own rules.
Comparison of common rule sets
Aspect | NAQT rules | ACF rules | PACE rules |
---|---|---|---|
Match length | timed with two halves of 9 minutes (middle school, high school) or 10 minutes (college) each | 20 tossup-bonus cycles | 20 tossup-bonus cycles |
Players at a time on each team | 4 | 4 | 4 |
Regular tossup value | 10 points | 10 points | 10 points |
Powers | 15 points | Not available | 20 points |
Interrupt penalties | –5 points | –5 points | Not issued |
Time after recognition to answer a tossup | 2 seconds | 5 seconds | 5 seconds |
Tossup "time to live" | 3 seconds | 5 seconds | 5 seconds |
Bonuses | 3 parts, 10 points each | 3 parts, 10 points each | 3 parts, 10 points each |
Bounceback bonuses | No | No | Yes |
Time per bonus part | 5 seconds; prompt after 4 | 5 seconds; prompt after 4 | Controlling team: 5 seconds; prompt after 4. Non-controlling team: 3 seconds, no prompt |
Timeouts | one (30 seconds) per team | one (30 seconds) per team | one (30 seconds) per team |
Substitutions | At timeouts, at halftime, or before overtime | At halftime or before overtime | At halftime or before overtime |
Overtime | Three tossups without bonuses, then sudden death if necessary | Sudden death | Sudden death |