History of NAQT game format

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This page traces changes in the "standard" NAQT tossup/bonus game format as used at ICT, SCT, HSNCT, and tournaments using IS sets without local modifications. NAQT has also produced sets in various other formats.

1996-1997

Original NAQT format:

  • 28 tossups and 27 bonuses per round
  • If tossups 1-27 were all converted, tossup 28 read for points but no bonus read
  • Variable value bonuses possible but 90% of bonuses worth 30 points
  • Intentionally non-powermarked questions possible
  • Clock expiration before a buzz kills a tossup, but players allowed to answer if they have already buzzed/bonus completed on any correct tossup if buzz occurred in time
  • If all 28 tossups are read and time remains on clock, game ends
  • 9 minutes per half at all levels

1997-1998

  • Variable value bonuses eliminated, all bonuses now worth 30 points
  • Non-powermarked tossups eliminated
  • 28 tossups and 26 bonuses per round
  • Tossups 27 and/or 27-28 could be read without bonuses if 0 or 1 tossup goes dead and time remains on clock

2000-2001

HSNCT and IS sets changed to 26/24 packet length

2001-2002

  • All formats changed to eliminate potential "tossups without bonuses" at end of game (except in overtime situations); packets come with the same number of tossups and bonuses.
  • Collegiate packets contain 28/28 and high school packets contain 26/26.

2004-2005

  • Collegiate packet length reduced to 26/26.
  • IS set packet length reduced to 24/24.

2010-2011

HSNCT packet length reduced to 24/24.

2011-2012

Collegiate packet length reduced to 24/24.

2013-2014

Timing at SCT and ICT extended to 10 minutes per half.

2017-2018

  • SCT now runs untimed with 11-question halves.
  • Timing at ICT extended to 11 minutes per half.

2019-2020

Role of "team captain" in gameplay procedures significantly reduced.

2020-2021

  • Bonuses are paired with tossups rather than read in order.
  • CCCT timing changed to 11 minutes per half (not used in 2021 due to tournament being online, will take effect in 2022).
  • Various temporary timing and rules modifications for online play were used.