Rules
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Disclaimer: This article is about rules. Its contents are not authoritative. Please consult official rules for up-to-date information.
NAQT | gameplay rules • eligibility rules • correctness guidelines |
---|---|
ACF | gameplay rules • eligibility rules |
PACE | gameplay and eligibility rules |
The Rules of the Game
Before the game
During the game
- For the QBWiki rules, see QBWiki:Rules.
Rules refers to the policies and procedures governing gameplay at tournaments. (Sets of rules are sometimes called "formats", a usage that can create confusion with the different concept of tournament format.)
The following rule sets are in common, current nationwide use:
- NAQT rules, sometimes with modifications to the rules about timed play
- ACF rules, sometimes with the modification of adding powers
- PACE rules (by far the least common at local tournaments, but prominently used at the NSC)
The modifications mentioned are common; other modifications also occur.
Many statewide organizations, leagues, etc. have their own rules.
Comparison of common rule sets
Aspect | NAQT rules | ACF rules | PACE rules |
---|---|---|---|
Regulation match length | timed with two halves of 9 minutes (middle school, high school) or 10 minutes (college) each; maximum 24 tossup-bonus cycles | 20 tossup-bonus cycles | 20 tossup-bonus cycles |
Players at a time on each team | 4 | 4 | 4 |
Regular tossup value | 10 points | 10 points | 10 points |
Powers | 15 points | Not available | 20 points |
Interrupt penalties | –5 points | –5 points | Not issued |
Time after recognition to answer a tossup | 2 seconds | 5 seconds | 5 seconds |
Tossup "time to live" | 3 seconds | 5 seconds | 5 seconds |
Bonuses | 3 parts, 10 points each | 3 parts, 10 points each | 3 parts, 10 points each |
Bounceback bonuses | No | No | Yes |
Time per bonus part | 5 seconds; prompt after 4 | 5 seconds; prompt after 4 | Controlling team: 5 seconds; prompt after 4 Non-controlling team: 3 seconds; no prompt |
Timeouts | one (30 seconds) per team | one (30 seconds) per team | one (30 seconds) per team |
Substitutions | At timeouts, at halftime, or before overtime | At halftime or before overtime | At halftime or before overtime |
Overtime | Three tossups without bonuses, then sudden death if necessary | Sudden death | Sudden death |