NAQT is an organization growing out of the collegiate quizbowl circuit, and its basic approach in expanding beyond college competition to high schools as well has been to offer a game that is essentially the same one (structurally) that players will find when they get to college. The college game has traditionally not had a great deal of math in it, especially of the computation variety. (Whether or not this should be the case is a recurring discussion point for collegiate players, but this has long been the norm.) In its high school packets NAQT has bowed to the insistence of coaches and put in a regular quota of computation questions--that's the biggest way in which NAQT-for-high-schoolers is NOT a preview of what the college game will be like. When these same packets are also used for novice collegiate events, tournament directors often just line out all the computation tossups (those beginning "pencil and paper ready") because they are sure to elicit groans and basically annoy the heck out of most college players when there are as many as one per packet. So a high school coach perceives these packets (probably correctly) as having hardly any math, compared to other high school formats. Persons used to collegiate play perceive the same packets (certainly correctly) as having way more computational math than is usual for collegiate play. These sort of questions don't usually work very well in fact as NAQT-style power-tossups. They are almost never converted for power points. My observation (only at the college level) has been that they are answered correctly at all FAR less often than other NAQT tossups. (These views of why there is the amount of math there is in NAQT's high school packets are my own, and would not necessarily be subscribed to by other NAQT members.)
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