--- In quizbowl_at_yahoogroups.com, plitvak_17 <no_reply_at_y...> wrote: > More importantly, I want to examine Joon's (whom I greatly respect as a player and a person) points about the questions. Essentially, he seems to be making an argument very recently found in an Onion Point- Counterpoint. People bring many examples and outline ways of reparing the problem, and Joon responds with "no, the questions were fine, really." as i said, i was only posting the ultra-condensed version of my full thoughts. more explicitly, i thought the questions were, on the whole, excellent; and even many of the tossups that got particular mention as being bad were, i thought, pretty good. continuous, triangle inequality, and rainbow are in this category. not so much township, wasps, hyksos, since these TUs began with what actually probably were the best-known facts about the answers. or, in the case of township, what the hell was this question all about in the first place? soweto is a very well-known acronym, but more to the point, it's not at all clear to me what kind of substantive clues are even possible for such a tossup. *shrug* perhaps the point i am trying to make is that many of the questions which people have groused began with "giveaways" really didn't; they began with clues that, sure, maybe some people knew, but (presumably) they got easier as the tossup went on. > From what I can understand, his (and Josh Allen's) arguments) are something to the effect of "Its inherent in the timed format that a larger proportion of questions have speedchecks, because you can't put as many clues in." Personally, I think this is an affront to NAQT as an organization and timed questions as a means for testing knowledge. this is mind-boggling. yes, that is essentially my argument; and while you can question its relevance in this discussion, i think it's preposterous to question whether it is true. the important thing to note is that it is a *relative* matter. a *larger* proportion of questions will come down to buzzer races, because you won't be able to distinguish *as finely* because there can't be *as many* clues. (phew. overuse of *'s.) that's not to say that NAQT has made, or should make, that proportion actually "large" (for whatever value of large you might like to define) for the ICT; just larger than, say, ACF nationals. is this an affront to NAQT? i can't imagine that it is. > Its not mutually exclusive that questions can be well-structured and times. No one is trying to turn NAQT into ACF. The questions should be shorter, the game is different. well, actually, i think the people who are unilaterally declaring which clues should *never* be allowed in a tossup lead-in kind of are trying to turn this into ACF. come on, that's just silly. yes, everybody knows that some kinds of clues (e.g. apprentice bookbinder) suck ass and shouldn't be used at all. but who's to say what clues are well-known and less well-known for a particular tossup answer? it depends on the answer, naturally--but not only that, it depends on when you (as the writer) want the question to be answered in most games/a typical game/a game between top teams. fundamentally, i stand by my point that in a timed format, you simply don't have the luxury of making the first clue of each tossup as hard as everybody who's posted recently seems to want (and, truth be told, as hard as i'd prefer them myself). if you did, then you'd end up with a lot of matches ending after 18 or so tossups, which i don't think anybody wants. so you have more questions being answered earlier, which means against a good team you have to be prepared to buzz at any point in any tossup. again, that's not a bad thing. it's just different (from ACF). there's another factor at work which i'm not sure anybody has mentioned in this thread but about which i've been thinking a lot recently. (yes, i think about quizbowl too much.) ACF (which is sort of my shorthand for "clue-based") tends to make you more sure of your buzzes--you generally know when you know it. (which makes it all the more mind-boggling that nathan managed to neg seventy-odd times at regionals, but that's another story.) i think of this as being a good thing, but a seemingly unavoidable corollary is that most of the clues, therefore, sound too hard (and sometimes uninteresting), because most of the time, you're not buzzing in on them (so you don't know them). so playing ACF, even on good question sets and even if you are a good player, can make you feel stupid or bored or frustrated. this is a problem and i don't know of a good solution. NAQT, i think, doesn't have this problem, because more of the clues are actually buzzable to those who have less-than-encyclopedic knowledge. > Aside from the giveaway-begun questions, think about the questions that have 2 lines of vagaries followed by a speedcheck (like the Henry Adams question) Its not hard to put a clue instead of saying ""he wandered around Europe, he was sad..." There is so much information available with the Internet, it hardly takes any time; there is no excuse. okay, here i can actually agree for the most part. this kind of question really is annoying, in any format. > Now, if NAQT wants to admit that they aren't in the business of differentiating teams by knowledge (as Matt Bruce seems to imply in his copious blog posts), then R should just end this argument right now and say ""yeah, the national championship should be decided by speedchecks." But it seems to me like NAQT is not willing to admit this; I think that fundamentally they share the basic sentiments of Subash, Ezequiel, et al that they want their product to be as good as possible. once again, paul, you are conflating "more speed-based/less knowledge- based" with "inferior." it's not. you (and i) may like it less, but that doesn't make it a worse product. you raise a good point, though, and one which i'm sort of curious about: does NAQT itself (or its head honchos, if there is no unanimous voice) feel that the ICT questions adequately fulfilled NAQT's goals for the set? my own impression was that they were a very good packet set based on the parameters of what i had come to expect from NAQT. that's one of the many reasons i enjoyed the ICT so much. joon
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