You can be sure that NAQT wants to use whatever we are convinced is the best format that would do what we need it to do. If an alternative is suggested that we recognize as superior, we will certainly adopt it. We don't do "fancy-shmancy" for its own sake, and want the simplest means we can find that actually does accomplish what we need a format to do. Almost none, if any, of the alternative suggestions given us over the past few years have met the basic standard of doing the multiple things we need a format to do, tending to forget the need to determine an undergrad champion with just as much fairness (nothing decisive being determined by tiebreakers) as for the overall champion. One thing that I have come to view as a mistake in our current format, however, is the situation (which came to the fore this year) by which it is possible for a team to beat another two of three times prior to the final, for neither team to have lost to anyone else, but for the team that has only one one of the three meetings to enjoy a one-game advantage in the finals due to their one victory having happened to be the last of the three pre-finals meetings. Thus a team could win the title by winning only 2 of 5 meetings against the other, with neither team losing to anyone else. I think a change is indeed called for here, whereby such an anomaly would not be possible. Beth G. wrote: "I thought certain areas within categories were over represented for example the M in RMP and lots of fine arts questions on classic films but few on painting and sculpture." In line with what I wrote earlier, the sub-quotas for painting and sculpture are always going to be tightly controlled and are in fact about the same in all NAQT collegiate packets, and whatever it may have seemed like, if you went through and counted there will be just as much painting and sculpture in this year's ICT as there always is. NAQT doesn't use "RMP" as a category whereby any of R, or M, or P, have any relation to one another. But we do have quotas for various sorts of questions about religion, for mythology (as well as guaranteed minimums with that for a percentage that is "Classical" and for a percentage that is not), and for Philosophy. It may be that our quota for mythology is larger than a given player would like, but it is its own area with a constant level of representation, not an area within a hypothetical "RMP" category we don't use.
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