>>I also forgot to mention that to make scorekeepers' lives easier, teams now must have 1 of each class instead of let's say the ability to have four of one. Also, they'll be sitting in a pre-determined order (i.e. fighters on the moderator's left, followed by the thief, cleric, wizard to the right). This way there isn't a nightmare with scorekeeping. Plus we'll be using specialized scoresheets we already made.<< OK, well, first of all, the specific: making people sit in an order determined by you and you alone is not only unnecessarily micromanaging, it's ludicrously restrictive. Think about what you're doing here -- you are DIRECTING PEOPLE AS TO WHERE TO SIT, all for the sake of maintaining this elaborate system you've set up. Note furthermore that you're inconveniencing PLAYERS to make SCOREKEEPERS' lives easier. This is bass-ackwards. Now to the general: I get the very strong feeling, reading your posts on this subject, that this was an idea that was invented and implemented more or less on the fly. This is bad for several reasons: 1) Structural changes in a tournament, especially fundamental changes like this, should be announced at the time the tournament is announced. 2) Any structural change in a tournament's procedure should be thoroughly thought through and discussed before it is announced, in order to prevent holes being poked in it by the community and forcing a midstream revision 3) It's complicated. One of the greatest things in QB is its simplicity -- all players are on an equal play footing, no handicapping or anything, and requiring a bare minimum of staff and calculation. Any QB tournament's procedures, even a trash tournament, should be based around two principles: fairness and simplicity. I think that your character-class idea, while it may have some merit in terms of humor value, violates both these principles. Edmund
This archive was generated by hypermail 2.4.0: Sat 12 Feb 2022 12:30:42 AM EST EST