In reading Edmund's post (which I will cite below in the form of his words enveloped by quotation marks) I found several distinct questions being asked. I do not feel qualified to answer all of them, and the qualifications I believe myself to possess for answering some of them must be understood to be based on my rather long career as a player of quiz games in high school and college and my severely limited experience as moderator and host for the same. In other words, my thoughts are far from being divine law cast down from Olympian authority but are in fact just that: thoughts, which should be taken as mine alone (by definition, though others might well agree with them) and with the proverbial grain of salt. That said, Edmund had asked "(A)re there now de facto minimum standards to be met by any tournament to be considered 'legitimate?'". I believe that there are such standards, many of which Edmund then lists, to whit the tabulation and speedy publication of statistics (which I qualify by adding that these should include both team and personal); guarantee of a minumum number of rounds (though the number of these is now somewhat undetermined; time was that any invitational which failed to supply at least 10 rounds of some sort could be seen as having failed); and non-use of single-elimination playoffs. Certainly, as a player I have -perhaps illogically- felt that tournaments which do not provide all of these are lacking in "legitimacy"; it is the custom of competitors to be furnished with these, and the lack of them suggests inattentiveness to the game's sensibilities and the preferences of players. Indeed, I'll add to the list. Perhaps my expectations are tinctured by the regions in which I have played, the "format" I favor, and the climate of the game when I began my career, but over time I have also come to expect that a legitimate tournament will include some form of recognition of individual all-stars. Currently, these, when given, are usually distributed to the top four players (based on performance as evaluated by points per game); I have grown accustomed to this, though I started playing when five were regularly given out (at ACF events, which I once played almost exclusively)and the reduction to four, while certainly more in tune with the idea of an "All Star Team" which would now most likely have four players and not have an alternate, met with some distress on my part. As far as my personal feelings go, lack of an all-star team reduces a tournament's legitimacy in my eyes. Of course, these are _de facto_ standards, and I certainly would be the first to aver that a team with excellent packets, first-rate moderators, and quality competition which is not replete with all-stars, statistics, or ten game-minimum would be preferable to a tournament which had all the "fat", if you will, but none of the actual "meat". What do the rest of you think? And on a related topic: if all-star awards are given, should there be a standard number handed out? And should this be restricted to four (or five), indicative of one all-star team (and alternate), or should there be more? Several teams past and present have handed out eight (suggestive of one first all-star, one alternate all-star team); does this diminish the prestige of the award? Or should all-stars be handed out on a sliding scale based on number of participants in the tournament (four per every twenty-fout players, for example)? What about events which divide competing teams into separate brackets? Should all stars (as I believe) be selected from each bracket? Thoughts?
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