Edmund said: "I can generate the pairings for central-source tournaments with even numbers of teams; my only problem is distributing the rooms evenly that they play in." You want what's called a "balanced tournament design" (BTD) for N teams. A BTD exists for all N except 4. ------- Case 1: N is not congruent to 4 (mod 6). ------- See J. Haselgrove and J. Leech, A tournament design problem, Amer. Math. Monthly 84 (1977) 198-201. Alternatively, use the following, which comes from a post by Matt Bruce: First let's agree on what to do for N odd. In the first round, put team 1 in the first room, team 2 in the second room, ... , (N+1)/2 in the last room. Then work backwards, putting team (N+3)/2 in the last room, ..., team N in the second room. The first room gets a bye. So for N=11, Round 1: 1-BYE 2-11 3-10 4-9 5-8 6-7 In all subsequent rounds, let team k go where team (k-1) played in the previous round, except for team 1, which should go where team 11 played. The bye does not move. So for N=11, Round 2: 2-BYE 3-1 4-11 5-10 6-9 7-8 Continuing, this gives a BTD for N odd. For N even [but not congruent to 4 (mod 6)], construct the odd BTD for N-1 teams as described above. Then put the Nth team where the bye was. This is unsatisfactory because team N plays all its games in one room. So in that room, switch matches as follows: have team 1 play its LAST round in that room, team 2 play its NEXT-TO-LAST round there, ... team N-1 play its FIRST round there. Move the game that had been in that room into the newly vacated room. This yields a BTD for N = 6, 8, 12, 14, 18, 20, 24, 26, 30, 32, ..... ------- Case 2: N is congruent to 4 (mod 6), ------- See P.J. Schellenberg, G.H.J. van Rees, and S.A. Vanstone, The existence of balanced tournament designs, Ars Combin. 3 (1977) 303-318. For N=4, no BTD exists. For N=10, Lamken and Vanstone give this example: Round 1: 4-8 3-9 5-6 1-2 7-10 2: 2-9 5-8 3-10 4-7 1-6 3: 1-3 4-6 7-8 9-10 2-5 4: 5-7 2-10 1-9 6-8 3-4 5: 6-10 1-7 2-4 3-5 8-9 6: 2-3 4-9 6-7 8-10 1-5 7: 4-5 2-8 1-10 6-9 3-7 8: 7-9 5-10 3-8 1-4 2-6 9: 1-8 3-6 5-9 2-7 4-10 For N=16, 22, 28, ...., the Schellenberg, van Rees, and Vanstone article gives an algorithm, but it is several dense pages long, and I do not have a brief description. -Roger Lee
This archive was generated by hypermail 2.4.0: Sat 12 Feb 2022 12:30:44 AM EST EST