<<FAQTP, which niece of Creon was punished for her decision to bury her brother Polynices? Answer: _Antigone_ Is that such a poor question? It's still pyramidal in structure, it breaks up the increasingly formulaic monotony of packets, and it makes the game just a little bit shorter. I would especially advocate "just the goose" FAQTP when one plans to write a "duck-duck-GOOSE"* (in other words, obscure-obscure-GIVEAWAY) question --that just lulls a lot of players to sleep before the speed check.>> I'd like to state what I think can be called a theorem: no matter how bad a question is, it can always be made worse by making it longer. But the nature of the tossup is a test that's composition of a whole bunch of little tests: "Can you get it on this? If not, can you get it on this? If not..." (there's also, of course, the reaction-time...I'd illustrate that if Y! had graphics, more on that later). A one-clue tossup, obviously, has only one knowledge test...even a two-clue, impossible/giveaway question would be an improvement, because it gives you an extra test for free without taking up that much time. Atop that, if you allow one-clue questions, I have this fear that someone, somewhere, will write, and someone else will not edit, questions like "FAQTP, name H. H. Munro's publisher's dog." Edmund
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