I don't want to go off on a rant here, but the problem of teams crushing teams exists also at the high school level. Of course, at some point the players leave; however, Georgetown Day A will crush Banneker's freshman team 99 times out of 100, regardless of whether it's Owen Lipsett, Ben Cooper, Dan Suzman, or anyone else leading the squad. In high school, I was on both ends of it at different times. Julie Singer and Eleanor Roosevelt A would kick my tail as a freshman; likewise, I'd do the same to Lake Braddock C as a senior. While neither set of games was any fun, no one ever suggested partitioning the tournament into two or three fields. It was understood that there was one winner. Of course, high school and college quizzing are different in one respect: you leave high school after four years, to rotate in fresh blood. This is why undergraduate or JV tournaments should exist -- so that (in theory) you're going against people of your strength. Now, I also wouldn't mind it working the other way, and there being an uber-tournament for grad students (particularly with a cash prize), but that ain't gonna happen. As good as separate fields for rookies (NAQT) or undergrads (Case) can be, the problem becomes when the award given is akin to NAQT's undergrad title -- a tournament within a tournament. Every field at a tournament should have ONE winner. Period. I mean, if the top Division II team finishes with a 5-8 record because it lost to all eight DivI teams and beat its five foes in Division II, do they feel like "winners"? Meanwhile, in the Division II universe, if you're so worried that playing on a lesser question scale causes player retardation, then don't make the entire question scaled down. A "question" is, in theory, only as hard as its giveaway. It won't kill anyone if the DivII questions are like the DivI group's, but with an extra clue at the end that would be deemed "beneath" Division I (whatever that means). The Division II players will be hearing all the clues Division I does, and through hearing them, may learn them. In addition, they still get points, which is a good thing. Meanwhile, the biggest thing we can do to encourage people to play who are new to this isn't to put them in a training pool or to throw them to the sharks. It's to be NICE. First-time players are generally there to see if it's a fun way to spend a Saturday. If we all behave condescendingly to them during registration (or even before rounds), they won't come back. Start a conversation. Be nice. It won't hurt you. And it just may make you a few new opponents and friends. Of course, that's just my opinion. I could be wrong.
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