c) It's ideal if you have enough experienced players to let someone play with the younger teams. When I was at Vandy, we were lucky to have a deep enough team that, when I was a freshman, I could play with experienced players like Chris Sloan, Justin Hasford, and Todd Lusk. At the same time, we could send Darrell! and Steve out as our A-team and still have a good shot at winning any given tournament, which is the goal of playing and gradually getting better. However, most teams don't have that sort of depth to spread around. So, they can usually field one experienced team with a shot at winning (which is the point of trying improving through experience/practice/play whatever) and one inexperienced team (which is likely to lose a good bit, unless it is lucky enough to have a very good young player). Very new teams don't have this advantage, of course. It just takes time and cultivation: the first group has to really struggle to improve, but then they can then "shelter" younger players. Jr. birds and DII are great, it just requires that enough teams sign up for them to do run those tournaments. Serious kudos to Mr. Steinheice and others who not only hold such tournaments but also actively recruit young teams/programs to play in them. Of course, a novice team which doesn't want to play in DII can always sign up to play DI. d) About form-factor questions: don't be dumb with this. Write questions that don't plagiarize. First, it of dubious legality. Second, it gives a stupid, non-knowledge based advantage to player who has read the reference book you are ripping off. This is not substantive knowledge, and no questions are supposed to reward non-substantive knowledge. Questions like this justifiably bother newer teams, since it isn't related to any material knowledge about the answer of the question. If you want to reward this sort of un-knowledge, write questions like "FTP each, identify the reference book from its description of _Titus Andronicus_." Might be an amusing quasi-trash question. Finally, a brief digression about the high-school thread. There's a fine line between making questions accessible and writing those which bore more experienced teams. Unique clues help, of course, but driving to a tournament and KNOWING with a pretty high degree of certainty that there will eventually be a question about each of Michelangelo, Monet, Gaugin, and Mondrian - since they are major representatives from a very small set of "askable" artists is pretty silly. It's even worse for psychology, philosophy, and other non-traditional high school subjects. Balancing answerability and novelty is tough enough in packets aimed at college - and high school is far, far more difficult. --Matt Schneller Who, for some reason, is wroting this treatise instead of listening to Property class.
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