"In the initial announcement for this set of tournaments, I stated that there would be separate Div II awards for both teams and individuals. In addition, I also explicitly informed hosts that this needed to be done, and as far as I can tell from the results posted in this forum, this was indeed done, with the result being more Div II teams in attendance and more Div II players enjoying themselves. Or did I miss something?" Perhaps giving minor teams a reason to show up? We had maybe four DivII teams show up. ACF has to do more than talk about bringing in new players. You need actual incentives. Remember, ACF has a reputation to overcome. And from the posts on this forum, it would seem that whether or not you actually got any DivII teams depended on where you were. "Div II recognition was emphasized, in part to ensure that newer teams would have many games against players with similar levels of experience. The questions in this tournament were specifically tailored to be readily accessable to Div II players. It's good to know that the hundreds of hours spent editing these questions is perceived as grand scheme to treat newer players like crap." I don't recall saying the questions were designed to treat players like crap. I said ACF treats newbies like crap. "3) "You can't have fun if all you're being allowed to do is hold a buzzer while some grognard is answering every question." Wow. How dare tournament editors and directors simply stop at allowing you to match your knowledge of academic subject matter against others. You know, I'm coming up speechless on this one, so I think I'l just allow the statement and its Harrison Bergeron implications speak for themselves." I don't see any Harrison Bergeron implications here. No one is suggesting that the best players be restricted or held back, or that the new players be unfairly exhaulted. The issue here isn't keeping the best from shining, it's that the rest of the players never get to be anything more than the Washington Generals. All they get to do is get beaten. There were maybe 4 Div II teams here, out of 13. That means each team had 3 games against peers, and 9 games against teams they had no hope against. Three games of enjoyable quizbowl, where you actually can do more than hold a buzzer and watch, doesn't make up for nine games of getting beaten repeatedly on subjects you know because you're playing the top teams in Florida. You think those DivII teams had much fun being the whipping boys for 9 rounds and only getting 3 rounds of competitive play? All ACF has to do to remedy this is attract more divII teams with dirt-cheap registration, better honors recognition, and some marketing. More DivII teams means more peer-on-peer games, fewer exercises in buzzer warming, and more fun in tournaments, while still honoring the best overall and providing experience against the top teams. "Prety well sums it up." No, I didn't play the questions, but I read them, talked to players and readers about them, and watched the scores as they came in, and I thought them to be much more accessible than typical ACF questions. The wosrt problems with the Q's themselves were the random exclamation marks and lack of pronunciation guides where needed, both of which were easily handled by quality readers. The increased accessibility of these questions did not help DivII'ers here, however, because it merely meant that the advanced teams answered even earlier. Had there been more DivII'ers, this wouldn't have been such an issue. ACF reform is due, or the format will atrophy and die without the welcoming of new talent. "P.S. Who are you? You suprisingly failed to sign your name" Stephen D. Ohm
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