Disclaimer: I'm an athlete. "The NFL is played for the purpose of making money through the sale of tickets, broadcasting rights, and merchandise. The customers are the fans...Quizbowl is played for the purpose of entertaining the participants. The players are the customers." Yes, the post to which you responded used the NFL to illustrate its point, but the NFL is hardly indicative of athletics in general. In youth leagues, not to mention in 95% of all college (even Division 1) sports, the customers are the players as well. Nobody watched the WAC soccer tournament on television, and the "paid" attendance consisted of a bunch of parents and a few students, whose admission was picked up by our administration. But on an even broader level, thousands of college students play intramural sports every weekend. In most of these instances (or maybe that's just at schools as small as Rice), there are few enough teams to play a full round robin without creating undue physical stress on the participants. "The following conditions enter into my definition of a fair format: the same performance creates the same finish for two different teams..." I find this expectation unrealistic. The very nature of question-and-answer games implies some inequality in terms of the relationship between performance and success. To use another certainly unwanted sports analogy, that's the way the ball bounces. But probability tells us that this all evens out in the long run "This is still fair, because it is mathematically impossible for a team to win the tournament without having both the best overall record and a winning record against the second-place team." In order to be a champion, a team should be able to rise to the occasion and beat what is supposedly an inferior team. This performance on an equal playing field, under pressure is what makes (or does not make) that team a champion. If the questions are so skewed as to produce ridiculous results, the problem lies with the questions, not with the even-footing format. "The College Bowl NCT/RCT format does not determine its champion fairly, but does rank teams 3 and below fairly (5 and below in the RR-->four team double-elim format.) The reason for this is a desire to create "showcase" matches artificially for the purpose of maintaining the atmosphere of a televised event." I will reiterate and describe in more detail what I proposed earlier, which is that a winner take all (or 2 of 3) final is more exciting for the participants. The participants at NAQT ICT are not just the 8 players participating in the championship match (if it even occurs). Rather, the wishes of all the players in the entire tournament should be considered; wouldn't players from lower- finishing teams like to see a 2-of-3 or winner-take-all final between the top 2 teams, instead of being deprived of this opportunity because said match occurred during round 2? To summarize, structuring a tournament so that it builds to a climax is not about catering to a television audience that does not exist, it's about creating a tournament that's more enjoyable for all involved. The lower finishers get to see the game played at its highest level, while the top teams must endure the exhausting (but more importantly, ultimately rewarding) experience of qualifying for the final and then triumphing in the final once they get there. --Amber Obermeyer, Rice '06
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