Rob Knobel wrote, "I like this policy: both head-to-head and various points schemes are not ideal for breaking ties. However, this policy can put additional limits on the tournament director's choice as to the format. The guarantee of 12 games for all attending teams, the requirement to have all (important) ties broken by games and the requirement to crown 3 champions (collegiate, undergrad, division II) all lead to a need for lots of packets, and lots of games." Very true, and the "requirement" isn't actually a requirement -- later in my posting I said that the policy was to break ties with an extra game or games "if possible." If there are no more packets, or no more available time, then the ideal tiebreaker is not possible, and the tie should stand as a tie. "Supplying more than 15 packets would alleviate this problem - and NAQT may already be doing that." NAQT supplies 20 packets for its standard collegiate events (IMs, fall collegiate tournament, sectionals, and the ICT.) We supply 15 packets for our standard high school events, which are sometimes used for novice collegiate tournaments as well. This year for sectionals, we supplied hosts with the 20-packet SCT set and also a clean 15 packet novice set for use with Div. 2 if holding separate competition for that level. If all 15 of those packets were used for the regular D2 competition and a tiebreaker were still wanted, a round from the regular SCT set could have been substituted. (While the regular SCT set was more difficult than the novice set, it wasn't staggeringly so, and would have been fine for a D2 championship. The difficulty level of the regular SCT packets is intended to be about the same as the level of the D2 set for the ICT.) Eric
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